When a lever is pulled, the connected device(s) activate. There is more information on trap design here. If levers are too much fun, a pressure plate may be a better choice. Pressure plates are like levers, but are triggered by creatures or fluids directly rather than by giving an order to a dwarf. Levers also make good furniture choices when constructed with high-quality mechanisms. Like workshops, levers can be assigned to a specific dwarf, which will prevent other dwarves from pulling the lever. This dwarf might be a long way away, and the delay in pulling the lever can result in Fun. A dwarf with the lever operation labor will get assigned the job of pulling the lever. Order the lever to be pulled by clicking on it and selecting the Pull lever button. Once in place, it can be linked to one or more devices such as doors, bridges or supports, permitting you to control these other devices remotely. It can be built from the Workshops menu, Machines/fluids, Lever ( b- m- l). Damn stones get washed down and jam my floodgates I use to control the water flow into my underground reservoir.A lever is a building constructed from one mechanism on an empty tile. It's why I always patiently wait for my dwarves to clear an underground aqueduct of all stones before letting any water come through. Problem is when a goblin sword is jamming the draining system open in a place that my engieneering teams can't reach, thus preventing the "drowning" part (the water went directly from the cistern to the drain) and allowing a few trolls to bash the last door and enter into my craftsmen's hall. Then open the floodgates to drain the maze, and wait for the next batch of goblins. ![]() Kardwill: They can jam the floodgates I used to control the draining system (my setup was a drowning labyrinth : Have the gobs run in a trapped maze, then, when one of them reaches the other end, empty a cistern into the maze and drown them all. Of course, probably not as effective as a flooding tidal wave, but it could be hilarious. Crushed, fall to their deaths, and/or incinerated. In the bottom of the trench, a couple of captured fire imps. Army comes on the bridge, trapdoors unleash rain of booze barrels, army drenched in booze or knocked off bridge from crashing barrels. >:D Oh man, I really want to use that set up, but instead stockpile excess barrels of booze on trapdoors. Then when an army attacks, I wait for them to start crossing the bridge and simply open the reservoirs over their heads. Then several levels directly above the walkway I'm going to build two massive water reservoirs with giant sluice gates that gradually get filled with pumps from a river. ![]() I have this awesome idea for a trap: A long (2/3 square wide) bridge access to my fortress on the surface, over a very deep pit (bridge of khazad dum style). Sure, I can see many dwarf-children corpses in that trap after a few years, but. You can even automate it by setting up a floor trigger to activate when something the size of a goblin walks on it. Arrow slits for target practice wouldn't go as well with the rushing water.Īlso don't forget an evacuation for the water (although the evacuations for my own water labyrinth tended to get clogged by goblin corpses until I used metal grids as floor drains) >:D Don't forget the upright spikes down there. ![]() ![]() I'd like to have a fortress with 150+ dwarves on at least a 5x5 map (perhaps 6圆) but my cpu can't take it. If only I had a stronger PC (also time), I would love to get back into DF. Matewis: Love me some DF! But yes, it's better to go ask a DF community.
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