![]() Gazelles give 8 meat, but only require a 3x3 space. They're also exotic, so they're harder to acquire. They're a viable alternative.Ĭapybaras give 11 meat, but cannot be milked or sheared. They require a 5x5 pasture, which is more than what a sheep needs, but not much more. Goats are almost the same as sheep, but cannot be sheared.Īlpacas give about 12 units of meat, can be milked, and can be sheared. Their versatility and relatively small pasture requirements make them the best overall grazer. Sheep give about 8 units of meat, can be milked, and can be sheared. They mature fast and produce a reasonable amount of eggs, while also providing meat and skin.Īnd on a similar note, what do you consider the best animal to retain for egg production - ie if you were never going to slaughter this animal ever and you were going to use it solely to produce eggs, and breed more of its kind to produce even more eggs, what would you choose? side note: does the size of the egg matter at all? It doesn't nourish dwarves more, does it? so the only thing that would matter in this case is how many eggs the animal produces. I'm personally leaning towards turkeys as the all-around best animal, or blue peafowls if available. how easily the animal can be obtained (crocodiles, for example, are quite challenging to get a hold of, where as dogs are a dime a dozen) any side uses the animal has if you don't need it to be butchered right away such as eggs (smaller poultry animals can produce eggs in their spare time, for example, and any trainable animal can be used as a weapon until you need its meat) the value of its products (ie how much meat, bones, etc does it produce and how much is each unit worth? the more the merrier) the pasturing space the animal takes up, if any (which puts them at risk of attack since they're outside and generally makes them more difficult to maintain) how long it takes to reach adulthood/mature fully if its baby form is unprofitable (most animals are not big enough to be worth killing as infants because they don't produce enough return for the trouble, so how long do you have to wait before it's worth it?) how quickly the animal breeds (how many kids does it produce? ideally we want more of them to come out than we started with, so we can butcher some and keep extras to grow later) ![]() how much return the animal provides when butchered as a baby and as an adult (some young animals are big enough that they're still worth killing before reaching adulthood) With this in mind, what do you consider the best animal to farm for butchery purposes? Take into account: This got me thinking about how to create a thriving animal industry in a young (less than 5 years old) fortress. Plant fiber cloths cannot be used to make armor but pig tails are very easy to obtain and convert into cloth leather is time consuming to haul and produce (since butchery generates so much stuff that your dwarves have to haul) and can create rot/miasma if left alone for too long. You can only embark with so much leather and so many animals, and an animal only provides one tanned hide (I recently killed a pangolin that was harassing my dwarves and I didn't even get a hide because the stupid thing has scales >_>) As a result you often don't have many critters lying around to butcher for their skins, unless you get a random capuchin attack like I did a few days ago that generates a whole ton of free hide to consume. Leather is great early game because you can make armor with it (which you cannot do with pig tail cloth) but it suffers from being relatively difficult to obtain, because few fortresses will have the point count to embark with a wide selection of animals. After embarking with a leatherworker on my current fortress, it got me thinking about the meat and animals industry in DF.
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